Town: Lûro Chyadâ Mîze

Lûro Chyadâ Mîze

Lûro Chyadâ Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceI Qûhu̹ Empire
Sub ProvenceTrtkrungzasu Pamo Nopo County
RegionMe̜l Ago̠w Savannah
Founded1276
Community LeaderLaird Trilêv Trthëga
Area5 km2 (2 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation2498 m (8195 ft)
Average Yearly Precipitation283 cm/y (111 in/y)
Population1291
Population Density258 people per km2 (645 people per mi2)
Town AuraNecromancy
Naming
Native nameLûro Chyadâ Mîze
Pronunciation/ˈlʊro/ /ˈcadɑ/
Direct Translation[similar] [fat (component in food)]
Translation[Not Yet Translated]

Lûro Chyadâ Mîze (/ˈlʊro/ /ˈcadɑ/ [similar] [fat (component in food)]) is a temperate Town located in Trtkrungzasu Pamo Nopo County, I Qûhu̹ Empire, within the Warrenese Shogunate.

The name Lûro Chyadâ Mîze is derived from the Wareneese language, as Lûro Chyadâ Mîze was founded by Byocth Glêbm, who was culturaly Wareneese.

Climate

Lûro Chyadâ Mîze has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cool -12°C (11°F). Lûro Chyadâ Mîze receives an average of 283 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Lûro Chyadâ Mîze covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2498 m (8195 ft) above sea level.

Overview

Lûro Chyadâ Mîze was founded durring the late 14th century in fall of the year 1276, by Byocth Glêbm. The establishment of Lûro Chyadâ Mîze was somewhat plagued by a lack of willing colonists, leading to Byocth Glêbm electing to pay people to resettle in Lûro Chyadâ Mîze.

Lûro Chyadâ Mîze was built using the conventions of Wareneese durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Lûro Chyadâ Mîze is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Lûro Chyadâ Mîze is buildings folow an organic layout of broad packed earth streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Lûro Chyadâ Mîze's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The town's political statment focused walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Lûro Chyadâ Mîze has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Lûro Chyadâ Mîze ’s existence has dried up and the town is drifting down the stream of history as it dries up. Likely due to this, Lûro Chyadâ Mîze is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to have homes. One cannot help but wonder what Lûro Chyadâ Mîze was like during the glorydays.

Civic Infrastructure

Lûro Chyadâ Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lûro Chyadâ Mîze.

Lûro Chyadâ Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lûro Chyadâ Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lûro Chyadâ Mîze has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lûro Chyadâ Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lûro Chyadâ Mîze's public wards, blessings, and other arcane systems.

Lûro Chyadâ Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Lûro Chyadâ Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Lûro Chyadâ Mîze's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Lûro Chyadâ Mîze most nights are accompanied by colorful ribbons of light in the sky.

The Ifrit near Lûro Chyadâ Mîze are known to be a mutant strain of the creature.

Lûro Chyadâ Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Invocation energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5189 m2
    • Cattle and Similar Creatures: 322
    • Poultry: 3873
    • Swine: 258
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 129

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 16
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

398 of Lûro Chyadâ Mîze's population work within a Foundational Occupation.

829 of Lûro Chyadâ Mîze's population do not work in a formal occupation, but do contribute to the local economy. 64 (5%) are noncontributers.

Points of Interest

Lûro Chyadâ Mîze has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

The roads leading into Lûro Chyadâ Mîze possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a coif of Enchantment, an a coif imbued with potent amounts of Enchantment energies was created near Lûro Chyadâ Mîze by in time immemorial, reportedly some time during the early 2nd century.

History